Fabric detail 1
Warp and weft threads interlock in a real weave pattern
Generate seamless woven fabric textures. The weave structure is genuinely geometric rather than a noise pattern, so the normal map reacts correctly to light at grazing angles - the detail that separates cloth from painted cardboard.
Runs 100% in your browser. Nothing is uploaded, no watermark, commercial use allowed.
Your textures will appear here
Type a material description or pick a preset, then hit Generate. You get 4 seamless variants with full PBR maps.
Warp and weft threads interlock in a real weave pattern
Slub irregularities break up the mechanical regularity
Thread-level normals make the cloth catch light correctly
The generator maps your prompt onto a material recipe: base surface, dominant colour, finish and detail scale. Naming the surface precisely beats describing a mood.
The weave model covers woven cloth - linen, cotton, canvas, wool and similar. Include the fabric word in your prompt to set the fibre character. Very specific patterns like tweed or herringbone are not modelled yet.
Yes, and they are among the most useful applications. Set the tiling to a small value on a garment so the weave stays at a believable physical scale, and use the normal map to get the thread-level light response that sells it.
Not in this version - the model produces woven structure. For knitted surfaces you would currently need a custom material, though the same PBR export format applies.
Yes, strictly. The weave structure wraps exactly at the tile boundary, so a large curtain or a repeated upholstery pattern has no visible break.
Yes, for garments in shipped games, product renders and textile design work. Commercial license, no attribution.