Wood detail 1
Growth rings warp along the board instead of running perfectly straight
Generate seamless wood textures with believable growth rings and directional grain. Each texture exports as a full PBR set, and because the grain runs along a fixed axis you can rotate the material in-engine without the rings looking wrong.
Runs 100% in your browser. Nothing is uploaded, no watermark, commercial use allowed.
Your textures will appear here
Type a material description or pick a preset, then hit Generate. You get 4 seamless variants with full PBR maps.
Growth rings warp along the board instead of running perfectly straight
Grain stretches along the length of the board, the way real timber does
Roughness rises in the softer early-wood bands
The generator maps your prompt onto a material recipe: base surface, dominant colour, finish and detail scale. Naming the surface precisely beats describing a mood.
Yes. The grain runs along a fixed axis, so a floor reads correctly. Generate at 2048px for large surfaces, and check the tiling preview at 4x4 to confirm the plank rhythm does not become obvious across a wide room.
Change the colour word in the prompt. Oak, walnut, pine and other species are handled by describing the tone - 'dark walnut', 'pale birch', 'warm cherry' - and the material model adjusts the grain contrast and colour accordingly.
Yes - include 'planks' or 'plank' in the prompt and the material model adds board divisions with visible joints and end lines, which is what makes a wood floor read as boards rather than a continuous grain pattern.
Strictly. The grain runs continuously across the tile boundary, so a board pattern repeats without a visible break. The generator guarantees this mathematically rather than by patching.
Yes, including in shipped games and client renders. Commercial license, no attribution.