Stone detail 1
Cell-based fracture structure gives natural crack networks
Generate seamless stone textures built from fractured cell structure rather than smooth gradients, so the crack network reads as mineral rather than as a texture map. Each set exports as a complete PBR pack.
Runs 100% in your browser. Nothing is uploaded, no watermark, commercial use allowed.
Your textures will appear here
Type a material description or pick a preset, then hit Generate. You get 4 seamless variants with full PBR maps.
Cell-based fracture structure gives natural crack networks
Fracture edges catch light correctly in the normal map
Roughness varies between the polished faces and the broken interior
The generator maps your prompt onto a material recipe: base surface, dominant colour, finish and detail scale. Naming the surface precisely beats describing a mood.
The material model covers fractured rock surfaces - granite, slate, rough stone and similar. Describe the tone with a colour word, and add 'cracked' for a heavier fracture network or 'polished' for a smoother, lower-roughness finish.
Yes. The fracture structure comes from a cell-based model, so the crack network follows the boundaries between stone fragments rather than being painted on. The normal map picks up the fracture edges so they catch light correctly.
Yes, and stone works particularly well for cliffs and rocky ground. Pair the tiling texture with a macro variation mask in the landscape shader, or blend two or three variants with vertex weights to break up the grid at grazing angles.
Strictly seamless - the fracture structure continues across the tile boundary with no visible break, so a rock face tiled across a cliff face reads as continuous rock.
Yes. Commercial license, no attribution, no watermark.