ATAITexture

PBR Texture Generator

Generate a complete physically based material pack - albedo, normal, roughness, ambient occlusion and height - all derived from one consistent height field so the maps agree with each other.

Generator

62/280
Quick presets

Runs 100% in your browser. Nothing is uploaded, no watermark, commercial use allowed.

Tiling
🎨

Your textures will appear here

Type a material description or pick a preset, then hit Generate. You get 4 seamless variants with full PBR maps.

The five maps in every pack

MapEngine slot
AlbedoBaseColor
NormalNormalMap
RoughnessRoughness
Ambient OcclusionAO
HeightHeight / Displacement

From prompt to engine in five steps

  1. 1

    Generate

    Type your material description and run the generator. You get four albedo variants with a full matching map set each.

  2. 2

    Check the tiling

    Use the 2x2 to 4x4 preview to confirm the repeat density matches how the surface will be used in the scene.

  3. 3

    Download the pack

    Save all five PNG maps at the same resolution so they stay pixel-aligned.

  4. 4

    Wire it up

    In Unity URP, assign the maps to Base Map, Normal Map, Smoothness / Roughness and AO. In Unreal, plug them into a material instance.

  5. 5

    Break up the repeat

    Add a low-frequency detail normal or a macro variation mask in the shader so large surfaces do not read as one repeated tile.